Wavs Digital · Pre-release campaigns

Sell the record to fans first.Let streaming close it.

An eight-week campaign: pre-sale, exclusive content, merchandise, then DSPs.

Clock
Eight weeks
You keep
The store, the list, the playbook
Consultation
Before anything starts

The problem

Streaming pays last and it pays least.

You release a song, wait 30 days, and collect a check that does not cover the mixing bill. You built the audience on platforms you do not own, and you have nothing to sell them.

Followers are not a customer list.

  1. Day 0The song goes live on platforms you do not own.
  2. Day 30A payout lands. It is smaller than the mixing invoice.
  3. Day 31No store, no list, no product. Same position as before the release.

The reframe

Change the order. Keep the streaming.

The old order

Streaming opens the whole plan

The release starts on platforms you do not own, with no store, no list, and no product. Every stream is a rented impression and the payout lands a month later.

  • Rented impressions
  • Payout a month later
  • No store, no list, no product

The new order

Sell to fans first, stream last

Fans buy direct at the start. Exclusive content, then merchandise, then DSPs. Streaming closes the campaign as a scale play. Fans who already paid are the most reliable early streamers.

  • Revenue on day one, on your store
  • A buyer list you own
  • Streaming last — marketing and PR optional, funded from what you made

How it works

Pre-sale. Rollout. Merch. DSPs.

The store opens before streaming, exclusive content sells in that window, merchandise drops around week four, and DSPs close the clock. Each piece is built to hand back to you at the end.

  1. The record goes up for sale before it hits streaming, with exclusive content only available in that window. The storefront matches where you are — a full shop or a simpler drop — so selling can start without waiting on a custom site.

    • Pre-sale live with exclusive downloads, stems, and extras
    • Email and SMS capture at checkout
    • Analytics and UTM tracking
    • Test purchase and QA before the store opens
  2. A week-by-week content calendar from pre-sale through DSP day. Narrative, hooks, and captions the whole team can run.

    • Week-by-week calendar with formats and captions
    • Short-form cadence
    • Full written email and SMS sequence
    • Weekly reporting
  3. Around week four, merchandise drops into the same campaign. Bundled with the music first, so the object keeps the record in rotation instead of competing with it.

    • Product tied to the record, not a logo on a blank tee
    • Drop page and bundle configuration
    • Fulfillment plan
    • The record is the audio bed on every product post
  4. Streaming closes the campaign. Fans who already paid are the most reliable early streamers. Distributor timing, pre-saves, and the conversion from buyer list to day-one plays.

    • Distributor delivery timing
    • Pre-save setup
    • Playlist pitch coordination
    • Buyer-list-to-streaming conversion and post-campaign read-out

The campaign calendar

Eight weeks to DSP day.

Pre-sale, exclusive content, merchandise at week four, then streaming. The clock starts when the master is final and does not move for content.

  1. Week 1

    Pre-sale opens

    The store goes live. Exclusive content is only available here, before streaming.

    Email and SMS capture starts on the first checkout.

  2. Week 3

    Delivered to distributor

    Master and artwork go out with the DSP date locked.

    Pre-save setup and playlist pitch coordination begin.

  3. Week 4

    Merchandise drop

    Merchandise enters the campaign. Bundles with the music first.

    The record is the audio bed on every product post.

  4. Week 6–7

    On DSPs

    The song goes live on streaming as a scale play.

    Buyers get converted into day-one streamers.

  5. Week 8

    Read-out

    Revenue, margin, and sell-through reviewed. The campaign is yours to run again.

    Marketing, promotion, and PR stay optional — funded from what you already made, if you want them.

Consultation first. We confirm you are ready before the clock starts. A tighter 4-week version exists if the date is already close — the consultation decides which one fits.

The campaign

Eight weeks. Paid before streaming.

Pre-sale with exclusive content. Merchandise around week four. Rollout until the record is on DSPs. The goal is as much direct revenue as possible, so you get paid first — and marketing or PR become optional, funded from what you already made.

Quoted after consultation

The pre-release campaign

We do not start until a consultation confirms you are ready. Master final, audience real, eight weeks that can actually hold. If any of the three is off, we wait.

Book a consultation

What’s in the campaign

  • Pre-sale storefront

    A shop or a simpler drop page, matched to where you are, live before the record hits DSPs.

  • Exclusive content

    Downloads, stems, extras, and files that only exist in the pre-sale window.

  • Merchandise at week four

    A drop tied to the record, bundled with the music, rolled into the same calendar.

  • Eight-week rollout

    Calendar, captions, email, SMS, and weekly reporting through DSP day.

  • Streaming close

    Distributor timing, pre-saves, and converting buyers into day-one streamers.

  • The hand-back

    Store, list, and playbook stay in your name. Built to run again without us.

Scope

What the fee does not cover.

The fee is for the plan, the build, and the run. Hard costs — ads, merch production, PR — are yours, in your name, and approved before they are spent. Marketing and PR are optional after you have campaign revenue.

Cost lineHow it is handledBilled by
Ad spendBudget set with you, run on your accounts and your card.Platform
Music production, photography, videographyYour producers and shooters, or ones we recommend.Vendor
Merchandise materials and production runSupplier invoices at landed cost, approved before purchase.Supplier
Fulfillment, shipping, distribution, platform subscriptionsAccounts stay in your name on your payment method.Platform
Marketing, promotion, and PROptional after the campaign. Funded from pre-sale revenue if you want it — not required to run the eight weeks.Vendor
Influencer fees, travel, outside contractorsScoped and quoted before anything is committed.Vendor
  • Ad spend

    Budget set with you, run on your accounts and your card.

    PlatformQuoted and approved first

  • Music production, photography, videography

    Your producers and shooters, or ones we recommend.

    VendorQuoted and approved first

  • Merchandise materials and production run

    Supplier invoices at landed cost, approved before purchase.

    SupplierQuoted and approved first

  • Fulfillment, shipping, distribution, platform subscriptions

    Accounts stay in your name on your payment method.

    PlatformQuoted and approved first

  • Marketing, promotion, and PR

    Optional after the campaign. Funded from pre-sale revenue if you want it — not required to run the eight weeks.

    VendorQuoted and approved first

  • Influencer fees, travel, outside contractors

    Scoped and quoted before anything is committed.

    VendorQuoted and approved first

Every line above is quoted before it is committed and approved by you before it is spent. Nothing is billed through us.

Your side

What you bring.

Six things. The first one starts the clock. The last one keeps it.

  1. A release-ready master

    Mixed and mastered. The clock starts when the audio is final.

  2. Artwork, or the budget for it

    Cover, product art, and campaign assets.

  3. Access to socials and your list

    Whatever list already exists, however small.

  4. One decision-maker

    Someone with authority to approve without a committee.

  5. Filming availability

    Time on camera inside the campaign window.

  6. 48-hour approvals

    Slow sign-off is the only thing that breaks the calendar.

Ownership

You keep the store, the list, and the playbook.

Store, list, product line, tracking, and playbook stay with you. Every account in your name. The campaign is built to run again without us.

  • The storeYour domain, your payment processor, your product tiers. Open it again on cycle two.
  • The listEvery email and phone number captured at checkout. Exported, yours, no rental.
  • The playbookThe calendar, the copy, the sequences, and the read-out. Written so a new team can run it.

The consultation

Book a consultation.

Nothing starts before this. We confirm the master is ready, the audience is real, and eight weeks can hold. If any of the three is off, we tell you and we wait.

  1. The master is ready. Mixed, mastered, final. The clock starts here.
  2. The audience is real. People who already care, however small the list.
  3. The timeline works. Eight weeks with 48-hour approvals on your side.
Book a consultation

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