■ LEVEL 01 — 1 PLAYER

Sell the record to fans first. Let streaming close it.

An eight-week campaign: pre-sale, exclusive content, merchandise, then DSPs.

■ LEVEL 02

Streaming pays last and it pays least.

■ LEVEL 03

How It Works

  1. WEEK 1

    Pre-sale

    The record goes up for sale before it hits streaming, with exclusive content only available in that window.

  2. WEEK 3

    Rollout

    A week-by-week content calendar from pre-sale through DSP day.

  3. WEEK 4

    Merchandise

    Around week four, merchandise drops into the same campaign. Bundled with the music first.

  4. WEEKS 6-7

    DSPs

    Streaming closes the campaign. Fans who already paid are the most reliable early streamers.

  5. WEEK 8

    Read-out

    Read-out and reporting.

■ LEVEL 04

What's Included

  • Pre-sale storefront
  • Exclusive content (downloads, stems, extras)
  • Merchandise integration
  • Eight-week rollout calendar
  • Streaming conversion strategy
  • Playbook handback

Ownership

Store, list, and playbook stay with you. Every account in your name. The campaign is built to run again without us.

  • domain
  • payment processor
  • customer list (exported)
  • calendar templates
  • email sequences

■ LEVEL 05

Requirements To Play

CONTINUE? _

  • Release-ready master
  • Artwork or budget for it
  • Social media and audience access
  • Single decision-maker
  • Filming availability
  • 48-hour approvals

■ LEVEL 06

Nothing starts before this.

We confirm the master is ready, the audience is real, and eight weeks can hold.

mikewavs@wavsdigital.com

Quoted after consultation

Scope covers planning, build, and execution. Hard costs (ads, merch production, PR) are billed separately through their respective vendors with artist approval.